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The Gamification of Learning Workshop

  • Thursday, April 08, 2021
  • Friday, April 09, 2021
  • 2 sessions
  • Thursday, April 08, 2021, 8:00 AM 12:00 PM (CDT)
  • Friday, April 09, 2021, 8:00 AM 12:00 PM (CDT)
  • Virtual Workshop

Registration

  • Are you a member from a chapter other than Kansas City that would like to attend? We are offering a discounted rate for Power Members from other chapters. Contact vpprograms@tdkc.org for the discount code.
  • Both ATD National & ATDKC Member

Registration is closed
Join us for a special Spring Workshop:
The Gamification of Learning: A Certification for Talent Development and HR Professionals

Overview

This program is like no virtual conference or Zoom workshop you've attended. The Sententia Gamification Certification is a complete immersion experience that leaves you creatively inspired and technically masterful. Plus, this is the ONLY Gamification Certification that earns you recertification* credits with SHRM and ATD. 

This hands-on certification takes you through the 5-step, trademarked, and proven process of gamifiying your organizational quest. The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology. Adding game mechanics to training, gamification not only increases interest, but it also increasing engagement and creates behavioral change by making learning and development "fun."

Gamification is not just about rewarding points and badges, but rather understanding and influencing the human behaviors which companies want to encourage among their employees and customers.

Is now a good time to put an end to dry, boring learning? Get ready to play full out during our Gamification adventure!

Agenda

In this 8-hour certification program (attended over two 4-hour sessions), you will use a L&D case study as you overlay the 5-step Game the System™ model for gamification learning design, gather data, and participate in problem-solving and assessment exercises.

Outcomes

At the end of this Certification program, participants will be able to:

  • Understand how key concepts found in behavioral psychology and game design can increase learning and engagement
  • Have a five-part process for gamifying a learning program
  •  Demonstrate a return on investment for your gamified learning program

Takeaways for Participants

  1. Game the System™ “game board” of the 30 necessary steps for creating successfully gamified learning programs
  2. All handouts and ancillary tools
  3. Analysis and feedback of a proposal for gamifying a case study or real program
  4. Sententia Level 1 Survey or digital badge with metadata about the program and work completed for employers, recruiters, and potential clients
  5. HRCI, SHRM and ATD recertification credit documentation for each registrant

About the Speakers:


Monica Cornetti, is the Founder of SententiaMonica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the Gamification Gurus Power 100” by RISE in 2015, 2016, 2017, and 2018; and was also recognized as a Top 3 Finalist in the Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.

Monica is the Founder and CEO of the Sententia Gamification Consortium. She authored Totally Awesome Training Activity Guide: Put Gamification to Work for You, and is a co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship.



Jonathan Peters, PhD, is the Chief Motivation Officer at Sententia. He has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. With Sententia, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification.

Jonathan is the co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences, and is also an adjunct professor at the University of Nevada, Las Vegas, though he calls Austin, Texas home.


ATD Capabilities:

Learning Sciences

Instructional Design

ATD Kansas City Chapter
10801 Mastin Blvd., Ste. 740
Overland Park, KS 66210
 
Email: admin@tdkc.org

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