Join us for our next Virtual Event:
The Science of Gamification
Program Description:
Can the psychology found in popular games enhance the user experience in both instructor-led courses and computer-based training?
Using your existing content, could you:
- Add points to tasks that need to be completed
- Define rewards to be given out after some specific criteria is met
- Create a leaderboard to give status to top performers
- Define levels to encourage performance of harder tasks
- Unlock higher levels as badges are earned
What if you wrapped these game mechanics in a well-written, thought-provoking story? Would it take your current curriculum and create a more interactive and better user experience?
Are you interested in learning how to introduce these types of gaming dimensions to the training and development you currently offer?
Join us March 9th for a taste of Gamification!
To continue the conversation and earn your certification in Gamification through Sententia, the premier standard in L&D, register for the ATDKC Gamification Workshop scheduled for the mornings of April 8th and 9th!

Jonathan Peters, PhD, is the Chief Motivation Officer at Sententia. He has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. With Sententia, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification.
Jonathan is the co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences, and is also an adjunct professor at the University of Nevada, Las Vegas, though he calls Austin, Texas home.
ATD Capabilities:
Learning Sciences
Instructional Design